Understand what gamefication is all about and you just might become one, as Paul Simpson explains.
Why is gamification one of the buzzwords of 2014? There are two principal reasons. First, because more companies are realising that the factors that inspire billions of us to play games - desire, incentive, challenge, achievement, reward, feedback and our innate need to be the best at a specific activity – can be used to sell products, persuade us to like a brand or change out behaviour as employees. Secondly, this dynamic resonates most strongly with Generation Y consumers, also known as millennials, who will comprise 75% of the global workforce by 2025.